Lifelong Kindergarten:
Cultivating Creativity through Projects, Passion, Peers, and Play
By Mitchel Resnick
The Computer Clubhouse:
Constructionism And Creativity In Youth Communities
Edited by Yasmin Kafai, Kylie A. Peppler, and Robbin N. Chapman
- Detailing the successful, scalable model for providing at-risk youth a rich array of media design and computing experiences.
- Interviews with stakeholders in the Clubhouse Network, from the director to coordinators at various international Clubhouses.
- Diverse examples of media created in the Clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.
Papers
Design From Within: Transformative and Culturally Responsive Co-Design Pedagogy During a Pandemic
Connected Learning Alliance
Maria J. Anderson-Coto & S. Rose O’Leary
Leveraging STEM Investments for Long-Term Impact: The Clubhouse Network as Case Study
STEM Ready America
Gail Breslow, Mark St. John
Origins and Guiding Principles of the Computer Clubhouse
The Computer Clubhouse: Constructionism and Creativity in Youth Communities
Natalie Rusk, Mitchel Resnick, Stina Cooke
Computer as Paintbrush: Technology, Play, and the Creative Society
Play=Learning: How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth;
Oxford University Press
Mitchel Resnick
Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse
Elisabeth Sylvan
The Computer Clubhouse: Technological Fluency in the Inner City
High Technology and Low-Income Communities; MIT Press
Mitchel Resnick, Natalie Rusk, Stina Cooke
References
Coding For Middle Schoolers
THE Journal
Vol. 40, No. 5 (2013)
Global Competition Demands Education Transformation
Digital Learning
Vol.1 (2012)
An Investigation of the Artifacts and Process of Constructing Computers Games About Environmental Science in a Fifth Grade Classroom
Educational Technology Research and Development
Vol. 59, No. 6 (Dec. 2011)
Informal Learning and Social Capital in the Dublin Computer Clubhouse
Geography
Vol. 96, No. 3 (Autumn 2011)
Changes, Community and Growth in the Future
Journal of Science Education and Technology
Vol. 18, No. 1 (Feb. 2009)
New Pathways into Robotics: Strategies for Broadening Participation
Journal of Science Education and Technology
Vol. 17, No. 1 (Feb. 2008)
Teaching and Learning: Whose Computer Is It?
Journal of Adolescent & Adult Literacy
Vol. 44, No. 4 (Dec. 2000)
What Children Think About Computers
The Future of Children
Vol. 10, No. 2 (Autumn-Winter 2000)
Spaces for Change: Gender and Technology Access in Collaborative Software Design
Journal of Science Education and Technology
Vol. 9, No. 1 (Mar. 2000)
The Girls Have It: Gender Issues in Science, Math, and Technology
Instructor Magazine
March 2000
Situated Support for Learning: Storm’s Weekend with Rachael
Journal of Adolescent & Adult Literacy
Vol. 9, No. 3 (2000)
Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation
The Journal of the Learning Sciences
Vol. 9, No. 1 (2000)
Helping Minorities Bridge ‘Digital Divide’
Christian Science Monitor
Vol. 91, No. 170 (July 29, 1999)